We’ve emerged from the depths of the BioShock series to start a new period of Video clip Gameography! We are accomplishing factors in a different way this time as we are speaking about the gameography of a developer instead than masking an individual video game series. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This 7 days, we continue on our period by examining the 2nd video game in Supergiant’s catalog, Transistor.
Introduced for PlayStation 4 on May perhaps 18, 2014, and Computer system a working day later on, Transistor was a extremely distinct match for Supergiant to make as opposed to its freshman energy a several several years prior. Development started off just a several months subsequent the release of Bastion, and even though its first game was a achievements, the restricted-knit studio wanted to demonstrate what it did wasn’t lightning in a bottle. In this episode, we focus on the various means Supergiant pushed against the at any time-current shadow of Bastion in the games design and the studio’s creation procedures. We also cover the system of developing a new retro-influenced cyberpunk location, the unique tactical action combat, and how the studio landed on a voiceless lounge singer named Pink and her chatting sword, the Transistor, as the key people.
Sign up for hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Game Informer Magazine Content material Director Matt Miller (@MatthewRMiller) for a verbal stroll through the heritage and narrative of Transistor!
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