We’ve emerged from the depths of the BioShock series to start a new period of Video clip Gameography! We are accomplishing factors in a different way this time as we are speaking about the gameography of a developer instead than masking an individual video game series. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This 7 days, we continue on our period by examining the 2nd video game in Supergiant’s catalog, Transistor.

Introduced for PlayStation 4 on May perhaps 18, 2014, and Computer system a working day later on, Transistor was a extremely distinct match for Supergiant to make as opposed to its freshman energy a several several years prior. Development started off just a several months subsequent the release of Bastion, and even though its first game was a achievements, the restricted-knit studio wanted to demonstrate what it did wasn’t lightning in a bottle. In this episode, we focus on the various means Supergiant pushed against the at any time-current shadow of Bastion in the games design and the studio’s creation procedures. We also cover the system of developing a new retro-influenced cyberpunk location, the unique tactical action combat, and how the studio landed on a voiceless lounge singer named Pink and her chatting sword, the Transistor, as the key people.

Sign up for hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Game Informer Magazine Content material Director Matt Miller (@MatthewRMiller) for a verbal stroll through the heritage and narrative of Transistor! 

If you would like to get in touch with the Online video Gameography podcast, you can email us at [email protected]. You can also be part of our official Recreation Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Video game Informer Twitch channel. From there, discover the Video clip Gameography channel beneath “Community Spaces.”


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