The Centennial Case: A Shijima Story devs/actors share what it’s like making a live-action game
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Back again when the SEGA CD produced, it blew away console fans by showcasing authentic-lifestyle actors and footage in video games. This was pretty much unheard of in console gaming at the time, and amazed as opposed to just about anything else on the current market.
Sad to say, even though the tech was absolutely noteworthy, builders weren’t really guaranteed how to consider entire-motion video and change it into gameplay. The tech speedily turned a gimmick, and all but disappeared by the close of the SEGA CD’s existence. It would get literal many years prior to the activity industry would switch to the FMV idea for a next go-close to.
In the last several many years, we’ve noticed a number of titles utilize genuine-life footage for gameplay scenarios, and to fantastic outcome. Developers are now developing ‘FMV’ games that play to the format’s strengths, fairly than making an attempt to shoehorn in regular gameplay capabilities that just will not get the job done. The latest case in point comes from Square-Enix’s The Centennial Situation: A Shijima Story .
Siliconera sat down with some of the crew driving The Centennial Circumstance: A Shijima Story to see what it was like creating a live-action movie sport. Cinematographer and Situation Director Yasuhito Tachibana, as nicely as the two most important actors, Nanami Sakuraba (Haruka/Yoshino/Iyo) and Yuta Hiraoka (Eiji/Josui), shared their thoughts. You can see what they had to say under.
Yasuhito Tachibana: It was remarkable to see how I could apply the practical experience and skills I had obtained in the reside-action movie field in the discipline of games. With the Tv and film market it is not straightforward to be observed all over the entire world, and I think we gathered a team of individuals who desired to perform on a additional world scale via the game sector.
Yuta Hiraoka: Just lately, there have been online games launched that are thoroughly CG and have numerous endings.
Virtually no CG was employed for this title, and there was a true feeling that the psychological aspect of the work was increased by the practical discussions concerning the actors. Taking pictures multiple option footage was a bit daunting at very first, but it was quite refreshing.
Nanami Sakuraba: It was a wonderful and treasured working experience to be capable to acquire on a live-motion video game which was a new problem for me, with a fantastic cast and staff. My heart was filled with pleasure and pleasure when the recreation was concluded.
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