Update July 23: The developer has shared an update and it appears like their existing server program can only deal with a most of 65,000 (ish) concurrent players. A queue method is staying applied right up until the added capacity has been secured.
The gaming environment normally throws up poor news tales, but how about a tale of mind-boggling results. So too much to handle, in point, that just one developer workforce has experienced to consider the beta of their video game offline even though they figure out how to incorporate a lot more server potential.
The video game in problem is Splitgate, accessible on Pc and console, and the present-day beta interval for the absolutely free-to-perform shooter. It can be been so prosperous that to prevent gamers having a bad practical experience, the 4-man or woman workforce took the selection to just take the beta offline.
Splitgate has been soaring during its beta period, as players discover the game, get hooked and keep on playing. Concurrent player records for the game have been falling all week. On the first day of the beta, 4,000 concurrent players were on Splitgate, this has since skyrocketed to over 65,000 concurrents at the new peak. Add in 600,000 new players total, and this small team has been overwhelmed.
If you haven’t played Splitgate yet, then you definitely should. But let them get the server capacity in place first. It’s a first-person shooter best described as a mix of Halo and Portal. As you traverse the maps you can create portals to move in extreme and unpredictable ways, making it one of the more innovative titles in the genre in some time.
So, if you’ve been playing and have been frustrated by server issues, cut the devs some slack and be patient. This is the exact purpose betas exist for, to iron out issues before the full launch. But also know that a small indie team is seeing massive success with a great product, and we’re definitely here for that.
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