Evolution Of Mobile Gaming Industry
From the time in memorial, the earliest games were anything but flexible and responsive. In fact, they were based on fixed algos with extremely limited options.
Its been a couple of years, when the Desktop PC’s had started penetrating/entering Indian customers. No wonders, no one really had an idea of what to do with it. And it looked people buy it for playing games, as it looked to be the most happening thing to do with home computers. From students to businessmen.
No one was aware of that the Gaming Industry is the biggest industry across globe, 2nd only seconded to Hollywood Industry. And the major hardware platform being used was MIPS based processor, unlike x86 based processor in our home computers. The later also was inviting game developers to contribute to the same but the involvement/contribution was very less.
The Technology moves at such a rapid pace, and it is mostly driven by market needs/potential, future growth prospects etc etc. and then came the time when Embedded Operating Systems started getting ported to Cellphone devices. Symbian, WinCE, Smartphone, elinux etc with Symbian dominating the space. It was but obvious for developers as well as end users to look forward to ARM based processors, on which the Devices are built. And since then, there hasen’t been any looking back and the industry has been growing in terms of leaps and bounds. There used to be predictions that one-day the gaming market will reach close to the Hollywood market, and this year (2005), it has already crossed the Hollywood. Forget about coming close.
What Next: Looks as if the ARM processor along with Symbian OS will continue to dominate the success, seconded by e-linux, but the day e-linux makes a mark, it can turn the situation the other way round. The only reason why it has not penetrated the space is because the engineer’s themselves do not have very good understanding, but the companies are trying hard because of the cost advantages.