Nothing states run much, considerably away really like a big floating amorphous blob of flesh. In No Far more Flat Times by Deniz Cetinalp, you are going to operate as rapid as you can to steer clear of the beady, stressing eyes of this giant creature that chases you.

We have this and far more in Cool WIP, Polygon’s weekly roundup of eye-catching clips and screenshots of works in development. Each and every week, the Polygon employees scours the online for the most appealing games however beneath design, to give you a sampler of the coolest up-and-coming projects.

This 7 days we also have not a person, but two robots navigating alien worlds a beautiful action-experience activity exactly where the character transforms into animals and an intricately created forest infused with the colours of the rainbow.

A giant pile of morphing flesh chases you

Deniz Cetinalp created this morphing pile of flesh for his game, No Extra Flat Days. A clip of Centinalp’s activity displays the major character working from it as it contorts and chases down the protagonist. The amorphous blob has numerous faces, and when we don’t have a backstory for it, I’m not rather absolutely sure I want to know its origins. There is no release date for the activity but, but you can adhere to updates on the developer’s Twitter account.

A bumbling rover manages to get back on its wheels

Ian MacLarty is an Australian sport developer who has developed extra than 40 compact, non-commercial video games. His perform skews toward the experimental and generally has gamers traversing trippy, thoughts-bending electronic spaces. The most recent task he’s been publishing about is a video game about a very little rover in room referred to as Mars Initial Logistics, and a recent GIF reveals that rover struggling to have a big pipe. Although it tumbles all over a bit, it manages to get back again on its toes — er, wheels. You can abide by MacLarty’s progress on Mars Initial Logistics, and his other do the job on his Twitter account.

The smoothest transition animation you’ll ever see

This clip from Charles Cox shows a clip from an untitled match. In the video clip, you can see the most important character managing and reworking into a deer-like animal. The transition is stunningly clean, as the character glows and changes into numerous species as they run. The sport appears to be like like a kind of action-experience video game reminiscent of The Pathless, but there is not a ton of information and facts on it still. You can test out the developer’s work on their Twitter account below.

A robotic trudges by way of a roaring sandstorm

This sport follows a robot who lives on a Mars-like world. A clip from the developer, Pyotr, demonstrates the lonely robotic gradually producing its way through a dense sandstorm and using an elevator. The sharp, angular appear of the robot contrasts with the fuzzy storm that rages around it, and manages to seize a desolate feeling. There is no title for this match yet, which Pyotr describes as a “static digital camera survival horror activity,” but you can examine out the developer’s development on their Twitter account.

The most colourful and intricate of forests

The rainbow beach locations in Earth of Gloob pulled me in the second I saw them. This world’s structure is exceptionally intricate and colourful. It’s like somebody took a shade wheel and infused it with a miniature entire world. The isometric digital camera angle presents you a bird’s-eye look at of this intricate earth. This video clip displays its major character, a little walking blob, romping by a forest with a river functioning as a result of it. As you wander all over, the player rotates the camera to make distinct paths far more noticeable. There is no developer or release day listed on the game’s site, but you can capture normal updates on the sport at its Twitter account.